Post Mortems

“Experience is what you get when you didn’t get what you wanted. And experience is often the most valuable thing you have to offer.” – Randy Pausch

At the end of a project, it is always beneficial to look back and see what went well, what could have gone better, and then take those lessons into the next project.


Mysteries of Clark’s Magic Academy

Development Time: 112 days (June 6, 2021 – Sept 26, 2021)

A student life JRPG through HomeTeam, this was the largest project I had undertaken.

Picture: Harry Potter and the Chamber of Secrets (PS2) mixed with Persona 4 (PS2).


Delivery Dash: Da Nang

Development Time: 98 days (Dec 20,2020 – Mar 28,2021)

As a delivery driver during COVID, you must race other local scooter drivers (AI and local multiplayer) to earn the most before the time runs out.

Picture: Crazy Taxi (arcade) meets Mario Kart (Gamecube)


Alice

Development Time: 98 days (Dec 20,2020 – Mar 28,2021)

Diving into Wonderland, Alice must reconcile with herself in her mind in order to rid herself the guilt implanted by her psychologist.

Picture: spiritual successor to Alice the Madness Returns (PC)