“Experience is what you get when you didn’t get what you wanted. And experience is often the most valuable thing you have to offer.” – Randy Pausch
At the end of a project, it is always beneficial to look back and see what went well, what could have gone better, and then take those lessons into the next project.
Development Time: 147 days (March 3, 2024 -July 28, 2024)
You are the famed superhero Captain Stardust saving New Lincoln City from alien invaders.
Picture: Superman 64 (N64) with GTA San Andreas (PS2) .
Mysteries of Clark’s Magic Academy
Development Time: 112 days (June 6, 2021 – Sept 26, 2021)
A student life JRPG through HomeTeam, this was the largest project I had undertaken.
Picture: Harry Potter and the Chamber of Secrets (PS2) mixed with Persona 4 (PS2).
Development Time: 98 days (Dec 20,2020 – Mar 28,2021)
As a delivery driver during COVID, you must race other local scooter drivers (AI and local multiplayer) to earn the most before the time runs out.
Picture: Crazy Taxi (arcade) meets Mario Kart (Gamecube)
Development Time: 6 months (July – December 2020)
Unreleased. You are an assistant to St. Peter. He requests you be with people as they pass. You relive parts of their lives, defeating regret and remorse until they are at peace and can move on.
Picture: Persona 4 (PS2) meets Shin Megami Tensei
Development Time: 6 months, 17 days (Release Feb 2018)
Diving into Wonderland, Alice must reconcile with herself in her mind in order to rid herself the guilt implanted by her psychologist.
Picture: spiritual successor to Alice the Madness Returns (PC)