Game Dev

i have been making games for over 10 years. i started in GameMaker (YoYoGames), them moved into Unity, i’ve released a game in Godot, and most recently Unreal. from demos to full releases, every game gives you something to learn from.

a full list of my games can be seen at my studio – Chaotic Play – or they could be played here – Chaotic Play Itch – but here are a couple of the highlights.

Team Lead

Raven’s Training Ground – a JRPG spiritual successor to Clark’s

The Mysteries of Clark’s Magic Academy – a student life mixed with a JRPG

The Dragon’s Tavern – a deck building card game

The Merchants of Mie – a turn based strategy game in Godot

Team Member

Game Director – Lead Writer of a ‘choose your adventure’ style card game

Kensei – Lead QA on a 6 path, 8 ending branching narrative

Operation Sheep Herder – 3D modeling and animation of main companion

Rovey – 3D world design, taking existing assets and adding them to the level

Grimsnap – 3D modeling and animation for enemies

Hard Glitch – 2D icons for a turn based strategy game

Solo Release

Word Play – a spin on the hit game ‘Wordle’ only they are 6 letter words

Alice -inspired by American McGee, take control of Alice in Wonderland

Game Jam

Galactic Grub – GMTK 2024 under the theme ‘Built to Scale’

Dicey Dude – GMTK 2022 under the theme ‘Roll of the Dice’

Bag of Holding – GMTK 2019 under the theme ‘Only One’

Pulling Your Own Strings – GMTK 2017 under the theme ‘Dual Purpose Design’

Demos

Record Scratch – a take on Beatstar and Rockband of hitting notes as they arrive

Mr Agent – a stealth mission to infiltrate deep into a terror organization

Stock Simulation – a stock simulator based on random effects and the aftermath

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All in all – I’ve been a part of 40+ projects in varying capacities, looking forward to many more to keep this art form alive!

Left: ‘Baseball’ from GameMaker in 2007.
Right: ‘Captain Stardust’ from Unreal in 2024