i have been making games for over 10 years. i started in GameMaker (YoYoGames), them moved into Unity, i’ve released a game in Godot, and most recently Unreal. from demos to full releases, every game gives you something to learn from.
a full list of my games can be seen at my studio – Chaotic Play – or they could be played here – Chaotic Play Itch – but here are a couple of the highlights.
Team Lead
Raven’s Training Ground – a JRPG spiritual successor to Clark’s
The Mysteries of Clark’s Magic Academy – a student life mixed with a JRPG
The Dragon’s Tavern – a deck building card game
The Merchants of Mie – a turn based strategy game in Godot
Team Member
Game Director – Lead Writer of a ‘choose your adventure’ style card game
Kensei – Lead QA on a 6 path, 8 ending branching narrative
Operation Sheep Herder – 3D modeling and animation of main companion
Rovey – 3D world design, taking existing assets and adding them to the level
Grimsnap – 3D modeling and animation for enemies
Hard Glitch – 2D icons for a turn based strategy game
Solo Release
Word Play – a spin on the hit game ‘Wordle’ only they are 6 letter words
Alice -inspired by American McGee, take control of Alice in Wonderland
Game Jam
Galactic Grub – GMTK 2024 under the theme ‘Built to Scale’
Dicey Dude – GMTK 2022 under the theme ‘Roll of the Dice’
Bag of Holding – GMTK 2019 under the theme ‘Only One’
Pulling Your Own Strings – GMTK 2017 under the theme ‘Dual Purpose Design’
Demos
Record Scratch – a take on Beatstar and Rockband of hitting notes as they arrive
Mr Agent – a stealth mission to infiltrate deep into a terror organization
Stock Simulation – a stock simulator based on random effects and the aftermath
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All in all – I’ve been a part of 40+ projects in varying capacities, looking forward to many more to keep this art form alive!
Left: ‘Baseball’ from GameMaker in 2007.
Right: ‘Captain Stardust’ from Unreal in 2024